Résumé
User Experience
Design
WEBSITE DESIGN | INFORMATION ARCHITECTURE | APP DESIGN | TEAM LEAD
Skills
- Figma / Sketch
- Adobe Illustrator, Photoshop, InDesign
- WordPress
Projects
Website Design Team Lead- ArtsPartners Jan 2024-May 2024
Lead a team in the creation of mood boards, wireframing, competitive analysis, prototyping, and user testing
Used and experimented with the Story Brand Model
Worked for client to design a brand new website from the ground up
Facilitated cross discipline team communication
Organized informational architecture of the website into a cohesive user experience
Momentag User Experience Lead- Momenteam Jan 2023- June 2023
Created a network multiplayer first person tag game while studying abroad in the Netherlands
Lead a multidisciplinary team of 16 people with a focus on player experience and playtesting
Wrote and administered user surveys and user testing
Communicated effectively with design, art, and programming teams
Created a users golden thread and user journeys for their path through the gameplay experience and navigating menus to connect to remote servers
Metaverse User Research- Course Project Aug 2022- Dec 2022
Organized and collected data from user surveys
Wrote non leading survey questions to achieve the most accurate survey results
Presented my findings from usability and accessibility analysis about competing apps
Analyzed user survey responses to create accurate personas of users as well as user journeys that explain pain points of the user
Video Game
Design
DESIGN LEAD | LEVEL DESIGN | PRODUCTION
Skills
- Unity
- Unreal Engine
- Jira
Projects
Momentag Design Lead- Momenteam Jan 2023- June 2023
Lead a design team in balancing mechanics and game feel
Lead a design team in creating multiplayer levels that were fun and engaging to play in
Facilitated the creation of testing levels to best gather data for various diciplines on the team
Responsible for keeping up cross discipline team communication
Lost Water Studios- Design Lead Aug 2023- May 2024
Lead a design team in balancing mechanics and game feel
Oversaw all aspects of design on a 26 person team over 9 months
Brought a tutorial level from ideation to completion while assisting and overseeing the creation of 3 other levels
Managed daily scrum stand ups between multiple functional teams
Occult Creations- Producer Jan 2022- May 2022
Acted as producer for a team of 8 that included design, art, and programming
Responsible for creating sprint plans and ensuring team members were working on the highest priority tasks
Helped the team reach successful alpha, beta, and gold milestones
Facilitated daily scrum stand ups to ensure the games tasks were on schedule
Education
Bradley University- Bachelors of Science Interactive Media Game Design
Minor in User Experience Design
Aug 2020- May 2024
Summa Cum Laude